Implements an image recognition captcha.

"; break; case 'admin/modules#description': case 'admin/modules/textimage': case 'admin/textimage': $output = t('Implements an image recognition captcha.'); break; } return $output; } function textimage_captchachallenge(&$form) { $form['captcha_response'] = array ( '#type' => 'textfield', '#title' => t('Captcha Validation'), '#default_value' => '', '#required' => TRUE, '#validate' => array('_captcha_validate' => array()), '#description' => t('Please type in the letters/numbers that are shown in the image above.'), '#prefix' => 'Captcha Image: you will need to recognize the text in it.', ); return $form; } function textimage_captchavalidate(&$captcha_word, &$correct) { $captcha_word = drupal_strtolower($captcha_word); if (($_SESSION['captcha'] != '') && $captcha_word == $_SESSION['captcha']) { $correct = true; } else { $correct = false; form_set_error('captcha_response', t('The image verification code you entered is incorrect.')); } } /** * Implementation of hook_menu(). */ function textimage_menu($may_cache) { $items = array(); $suffix = ''; if (arg(2)!=null) $suffix='/'.arg(2); $items[] = array( 'path' => '_textimage/image'.$suffix, 'title' => t('textimage'), 'callback' => '_textimage_image', 'access' => user_access('access textimages'), 'type' => MENU_CALLBACK ); return $items; } function textimage_perm() { return array('access textimages'); } function textimage_settings() { $fonts_path = variable_get("textimage_fonts_path", ""); $images_path = variable_get("textimage_images_path", ""); //check for GD if (!function_exists(imagecreate)) drupal_set_message(t('Image library not available. Textimage needs the GD library extension to be installed. Please install GD.')); //check for TTF support elseif (!function_exists(imagettftext)) drupal_set_message(t('Your image library does not seem to have TrueType font support. Textimage will work, but will use the default inbuilt font.'),'status'); //check for valid font path elseif ($fonts_path!="" && !is_dir($fonts_path)) drupal_set_message(t('The current font path is invalid. The default font will be used.')); //check for valid image path if ($images_path!="" && !is_dir($images_path)) drupal_set_message(t('The current images path is invalid. No images will be used.')); //Fonts settings $form['fonts'] = array( '#type' => 'fieldset', '#title' => t('Fonts settings'), '#collapsible' => TRUE, '#collapsed' => FALSE ); $form['fonts']['textimage_use_only_upper'] = array( '#type' => 'checkbox', '#title' => t('Use only Uppercase'), '#default_value' => variable_get('textimage_use_only_upper',0) ); $form['fonts']['textimage_fonts_path'] = array( '#type' => 'textfield', '#title' => t('TrueType Fonts Path'), '#default_value' => $fonts_path, '#size' => 30, '#maxlength' => 255, '#description' => t('Location of the directory where the Truetype (.ttf) fonts are stored. If you do not provide any fonts, the module will use the default font for text. Relative paths will be resolved relative to the Drupal installation directory.'), ); $form['fonts']['textimage_font_size'] = array( '#type' => 'textfield', '#title' => t('Font Size'), '#default_value' => variable_get('textimage_font_size',24), '#size' => 5, '#maxlength' => 2, '#description' => t('Font size of Captcha text (in pixels).'), '#validate' => array("_textimage_number_validate" => array("textimage_font_size")), ); $form['fonts']['textimage_char_spacing_max'] = array( '#type' => 'textfield', '#title' => t('Character Spacing'), '#default_value' => variable_get('textimage_char_spacing_max',10), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the kerning between letters in Captcha. Higher numbers indicate more spacing.'), '#validate' => array("_textimage_number_validate" => array("textimage_char_spacing_max")), ); $form['fonts']['textimage_char_jiggle_amount'] = array( '#type' => 'textfield', '#title' => t('Character Jiggle'), '#default_value' => variable_get('textimage_char_jiggle_amount',5), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of up and down movement in the Captcha letters. Higher numbers indicate more jiggling.'), '#validate' => array("_textimage_number_validate" => array("textimage_char_jiggle_amount")), ); $form['fonts']['textimage_char_rotate_amount'] = array( '#type' => 'textfield', '#title' => t('Character Rotation'), '#default_value' => variable_get('textimage_char_rotate_amount',5), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of rotation in the Captcha letters (in degrees, only works with non-default fonts).'), '#validate' => array("_textimage_number_validate" => array("textimage_char_rotate_amount")), ); $form['fonts']['textimage_char_size_amount'] = array( '#type' => 'textfield', '#title' => t('Character Size Adjustment'), '#default_value' => variable_get('textimage_char_size_amount',2), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of variation in size between the different letters in the Captcha (in pixels).'), '#validate' => array("_textimage_number_validate" => array("textimage_char_size_amount")), ); //Image settings $form['images'] = array( '#type' => 'fieldset', '#title' => t('Image settings'), '#collapsible' => TRUE, '#collapsed' => FALSE ); $form['images']['textimage_images_path'] = array( '#type' => 'textfield', '#title' => t('Background Images Path'), '#default_value' => $images_path, '#size' => 30, '#maxlength' => 255, '#description' => t('Location of the directory where the background images are stored. If you do not provide a directory, solid colors will be used. Relative paths will be resolved relative to the Drupal installation directory.'), ); $form['images']['textimage_image_noise'] = array( '#type' => 'textfield', '#title' => t('Image Noise (pixels)'), '#default_value' => variable_get('textimage_image_noise',4), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the amount of noise (random pixels) in the Captcha image. Higher numbers indicate more noise.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_noise")), ); $form['images']['textimage_image_lines'] = array( '#type' => 'textfield', '#title' => t('Image Noise (lines)'), '#default_value' => variable_get('textimage_image_lines',4), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the amount of noise (random lines) in the Captcha image. Higher numbers indicate more noise.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_lines")), ); $form['images']['textimage_image_margin'] = array( '#type' => 'textfield', '#title' => t('Image Margin'), '#default_value' => variable_get('textimage_image_margin',10), '#size' => 5, '#maxlength' => 4, '#description' => t('Set a distance between the Captcha letters and the edges of the image.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_margin")), ); $form['info'] = array( '#type' => 'fieldset', '#title' => t('Image and font information'), '#collapsible' => TRUE, '#collapsed' => FALSE ); if (isset($fonts_path)) { $imagefontinfo .= t('Number of fonts found: ').count(_textimage_font_list()); } if (isset($images_path)) { $imagefontinfo .= '
'.t('Number of background images found: ').count(_textimage_image_list()); } $gdinfo = gd_info(); $imagefontinfo .= '
'.t('GD Version: ').$gdinfo["GD Version"]; $imagefontinfo .= '
'.t(' FreeType Support: '); $imagefontinfo .= ($gdinfo["FreeType Support"]==true) ? 'True' : 'False'; $imagefontinfo .= '
'; $form['info']['captcha_info'] = array ( '#type' => 'item', '#value' => $imagefontinfo, ); return $form; } function textimage_settings_form_validate ($form_id,$form) { //check for valid font path if ($form['textimage_fonts_path'] !="" && !is_dir($form['textimage_fonts_path'])) form_set_error('textimage_fonts_path', t('The entered font path is invalid')); //check for valid image path if ($form['textimage_images_path'] !="" && !is_dir($form['textimage_images_path'])) form_set_error('textimage_images_path', t('The entered image path is invalid')); } function _textimage_number_validate ($field,$fieldName) { if (!is_numeric($field['#value'])) { form_set_error($fieldName,t("The value for")." ".t($field['#title'])." ".t("must be a number")); } } /** * Prints an image containing a textimage code. */ function _textimage_image() { //if we don't have GD2 functions, we can't generate the image if (!function_exists('imagecreatetruecolor')) return; // Set headers header('Expires: Mon, 01 Jan 1997 05:00:00 GMT'); header('Cache-Control: no-store, no-cache, must-revalidate'); header('Cache-Control: post-check=0, pre-check=0', false); header('Pragma: no-cache'); header('Content-type: image/png'); $string = _textimage_code(); // Get truetype font list $fonts = _textimage_font_list(); // Get the background images list $images = _textimage_image_list(); // Randomization amounts: $charSpacingMax = variable_get('textimage_char_spacing_max',10); // Letter spacing max (pixels) $charSpacingMin = max($charSpacingMax*.5,0); // Letter spacing minimum (pixels) $charJiggleAmount = variable_get('textimage_char_jiggle_amount',5); // Up and down randomization (pixels) $charRotateAmount = variable_get('textimage_char_rotate_amount',5); // Character rotation amount (degrees) $charSizeAmount = variable_get('textimage_char_size_amount',2); // Character size amount (pixels) $imageRotateAmount = variable_get('captcha_image_rotate_amount',12); // Image rotation amount (degrees) // Static amounts: $charInitialSize = variable_get('textimage_font_size',24); // Initial Font $imageNoise = variable_get('textimage_image_noise',4); // Amount of noise added to image $imageLines = variable_get('textimage_image_lines',4); // Amount of noise added to image $imageMargin = variable_get('textimage_image_margin',10); // Margin around image (pixels) // write text using a truetype font if (function_exists(imagettftext) && count($fonts) > 0) { // Initialize variables for the loop $characterDetails = array(); // contains the final info about each character // Build a list of character settings for the captcha string for ($i=0;$i $charSize, "angle" => $charAngle, "x" => $x, "y" => $y, "color" => $foreground, "font" => $font, "char" => $char ); // Increment the image size $imageWidth = $x + $charWidth; $imageHeight = max($imageHeight,$y+$charJiggleAmount); } // Create the image based off the string length and margin if (count($images) > 0) { // We're going to be using an image, and need a tranparent background to start with $im = _textimage_create_transparent_image($imageWidth+2*$imageMargin, $imageHeight+2*$imageMargin); $noisecolor = imagecolorallocatealpha($im, 0, 0, 0, 127); } else { // Just make a plain-jane color brackground $im = imagecreatetruecolor($imageWidth+2*$imageMargin, $imageHeight+2*$imageMargin); $background = imagecolorallocate($im, rand(180, 250), rand(180, 250), rand(180, 250)); $noisecolor = $background; imagefill($im, 0, 0, $background); } // Specify colors to be used in the image $foreground = imagecolorallocate($im, rand(0, 80), rand(0, 80), rand(0, 80)); foreach($characterDetails as $char) { // draw character imagettftext($im,$char['size'],$char['angle'],$char['x']+$imageMargin,$char['y']+$imageMargin,$foreground,$char['font'],$char['char']); } } else { // write text using a built-in font $x = 0; $y = 0; $imageWidth = 60 + drupal_strlen($string)*$charSpacingMax*.35; $imageHeight = 30 + $charJiggleAmount; // Create the image if (count($images) > 0 && function_exists(imagecolorallocatealpha)) { // We're going to be using an image, and need a tranparent background to start with $im = _textimage_create_transparent_image($imageWidth, $imageHeight); $noisecolor = imagecolorallocatealpha($im, 0, 0, 0, 127); } else { // Just make a plain-jane color brackground $im = imagecreatetruecolor($imageWidth, $imageHeight); $background = imagecolorallocate($im, rand(180, 250), rand(180, 250), rand(180, 250)); $noisecolor = $background; imagefill($im, 0, 0, $background); } // Add the text for ($i=0;$i 0) { // Prepare a larger image with a background image $im2 = _textimage_create_transparent_image($imageWidth, $imageHeight); } else { // Prepare a larger image with a solid color $im2 = imagecreatetruecolor($imageWidth, $imageHeight); imagefill($im2, 0, 0, $background); } $result = imagecopyresampled ($im2, $im, $imageMargin, $imageMargin, 0, 0, $imageWidth, $imageHeight, imagesx($im), imagesy($im)); $im = $im2; } // strikethrough imageline($im, rand(0, 120), rand(0, 120), rand(0, 120), rand(0, 120), $foreground); // Add Noise for ($x=0; $x<$imageWidth; $x++) { for ($row=0; $row<$imageNoise;$row++) { $y = rand(0,$imageHeight); imagesetpixel($im, $x, $y, $noisecolor); } } // Add Lines and Ellipses for ($x=0; $x<$imageLines;$x++) { imageline($im, rand(0, $imageWidth), rand(0, $imageHeight), rand(0, $imageWidth), rand(0, $imageHeight), $noisecolor); imageellipse($im, rand(0, $imageWidth), rand(0, $imageHeight), rand(0, $imageWidth), rand(0, $imageHeight), $noisecolor); } // Fill image with a random background image if available if (count($images) > 0) { $image = $images[rand(0,count($images)-1)]; _textimage_apply_background_image($im,$image); } //output to browser imagepng($im); imagedestroy($im); } /** * Returns a random string for use in a captcha */ function _textimage_code() { $consts='bcdgjxvmnprst'; $vowels='aeiou'; for ($x=0; $x < 6; $x++) { mt_srand ((double) microtime() * 1000000); $const[$x] = drupal_substr($consts,mt_rand(0,drupal_strlen($consts)-1),1); $vow[$x] = drupal_substr($vowels,mt_rand(0,drupal_strlen($vowels)-1),1); } $string = $const[0] . $vow[0] .$const[2] . $const[1] . $vow[1] . $const[3] . $vow[3] . $const[4]; $string = drupal_substr($string,0,rand(4,6)); //everytime we create a new code, we write it to session $_SESSION['captcha'] = drupal_strtolower($string); if(variable_get('textimage_use_only_upper',0)) $string = drupal_strtoupper($string); return $string; } /** * Returns an array of files with TTF extensions in the specified directory. */ function _textimage_font_list() { $fontdir = variable_get("textimage_fonts_path", ""); $filelist = array(); if (is_dir($fontdir) && $handle = opendir($fontdir)) { while ($file = readdir($handle)) { if (preg_match("/\.ttf$/i",$file) == 1) $filelist[] = $fontdir.'/'.$file; } closedir($handle); } return $filelist; } /** * Returns an array of files with jpg, png, and gif extensions in the specified directory. */ function _textimage_image_list() { $imagesdir = variable_get("textimage_images_path", ""); $filelist = array(); if (is_dir($imagesdir) && $handle = opendir($imagesdir)) { while ($file = readdir($handle)) { if (preg_match("/\.gif|\.png|\.jpg$/i",$file) == 1) $filelist[] = $imagesdir.'/'.$file; } closedir($handle); } return $filelist; } /** * Overlays an image to the supplied image resource */ function _textimage_apply_background_image (&$imageResource,$imageFile) { $backgroundResource = image_gd_open($imageFile,substr($imageFile,-3)); // Copy the text onto the background $backX = imagesx($backgroundResource); $backY = imagesy($backgroundResource); $textX = imagesx($imageResource); $textY = imagesy($imageResource); $randomBackX = rand(0,$backX-$textX); $randomBackY = rand(0,$backY-$textY); // Place the text onto a random location of the background image imagecopyresampled($backgroundResource,$imageResource,$randomBackX,$randomBackY,0,0,$textX,$textY,$textX,$textY); // Crop the background image to the original image size imagecopyresampled($imageResource,$backgroundResource,0,0,$randomBackX,$randomBackY,$textX,$textY,$textX,$textY); } /** * Creates transparent image resources for images with graphic backgrounds */ function _textimage_create_transparent_image($x, $y) { $i = imagecreatetruecolor($x, $y); $b = imagecreatefromstring(base64_decode(_text_image_blankpng())); imagealphablending($i, false); imagesavealpha($i, true); imagecopyresized($i, $b ,0 ,0 ,0 ,0 ,$x, $y, imagesx($b), imagesy($b)); return $i; } function _text_image_blankpng() { $c = "iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29m"; $c .= "dHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAADqSURBVHjaYvz//z/DYAYAAcTEMMgBQAANegcCBNCg"; $c .= "dyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAAN"; $c .= "egcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQ"; $c .= "oHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAA"; $c .= "DXoHAgTQoHcgQAANegcCBNCgdyBAgAEAMpcDTTQWJVEAAAAASUVORK5CYII="; return $c; } ?> C# | oellermann.com

C#

  • warning: Creating default object from empty value in /var/www/oellermann/modules/taxonomy.module on line 1223.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /var/www/oellermann/includes/unicode.inc on line 291.

FIMS 0.1 Released, Online

| | |

The first release of the Free Internet Morabaraba Server (FIMS) has been completed. You can connect to the server by using:

telnet fims.morabaraba.org 5000 

Details on how to use it, as well as the source code, are available from the FIMS web site.

My next priority is to get a graphical client working for Windows and Linux, after which I can start making improvements to the server.


First Game Played on FIMS

| | |

The first Morabaraba game has been played on FIMS, the Free Internet Morabaraba Server! It was a pretty poor game, with me playing against myself (I lost...), and so I haven't recorded the game (well, FIMS has it in the database but I'll be cleaning out the database pretty soon. There is a bit of testing and tying off of loose ends to be done, but the server is up and running and should be launched very soon! Of course, not many people will be comfortable with the Telnet interface, so it will probably only be when a client is available that things really take off. I hope to have a (Windows|Linux) client released not too long after the server's first release.

FIMS will provide a place where players from all around the world can find an opponent and play a game. The server also provides rudimentary chat facilities, which will be expanded in future versions. By design, it should scale to very large groups of users (although that hasn't been tested), so I hope to see it become the definitive place for online Morabaraba (which currently has no online place).

If you're interested in beta testing or contributing to the project (it's in C# on Mono, runs happily on Windows and Linux) please contact me . If you just want to play, keep checking out http://www.morabaraba.org , where details will be posted when it goes live.


FIMS Approaching Release

| | |

The first release of the Free Internet Morabaraba Server is nearing completion. The telnet server has been running continuously on a server for a few days without problems, so the network code seems to be stable. A lot more functionality is in, too, including online registration with email based confirmation. The code which understands Morabaraba positions and validates moves for legality is finished and tested (I've written a small test suite to exercise the code, though there may still be lurking bugs). The actual gameplay mechanisms are next, followed by a little bit of documentation and packaging for GPL v3 release!

I haven't done any scalability testing, but the design of the code and supporting database should scale to (at least) thousands of users on reasonably modest hardware.

Anyway, after the first server release, I aim to follow up quickly with a GUI client as well as an interface to allow my Morabaraba-playing program to join the fray (that way a willing opponent will always be online). After that, a number of "nice-to-have" features (ideas borrowed mostly from FICS) will be added to the server. The server design is such that it could be genericised relatively easily, allowing one server to support Morabaraba, SesothoMorabaraba and many other turn-oriented board games (draughts? mancala games? anything else?)

If you're a programmer (preferably C#) with an interest in Morabaraba, and you'd like to help work on FIMS, now is a good time to contact me (adam@oellermann.com) and get involved!


Free Internet Morabaraba Server

| | | |

I've spent some time today moving the Free Internet Morabaraba Server forward. I have abandoned the PHP-based telnet server (though it was cute), and implemented a .NET based server. I'm doing the development in C# using MonoDevelop on Linux, which I haven't touched for ages. I'm very impressed with how it's come along - MonoDevelop is stable and capable, and Mono is much, much easier to set up than it used to be (it was a doddle on Ubuntu).

Anyway, I have the basic telnet handler set up, backed by a MySQL database for user registrations and so forth. Simple communications between logged in users are done, and the next step is to automate registration and implement the gameplay features. The protocol is inspired by FICS, though much, much simpler - but in time I should be able to add ratings etc. The server design should be quite scalable, and, because it's Mono-based, it will be cross-platform. Another day or two's work would probably see a first version in place, although unfortunately I suspect it may be another week or two before I get to do said other day or two of work!

After that, I will need to create a client - but given the Lazarus GUI stuff I already have for Morabaraba, I may just do the first version quickly in Lazarus.


More Morabaraba

| |

As some of you may now, I've had an interest in computer Morabaraba for a few years now. I've often claimed that AHEM (Adam's Happy Electronic Morabaraba) is the "world's strongest Morabaraba engine", because to all intents and purposes, it was the world's only Morabaraba engine.

Well, all that is about to change. Over the last little while, I've been trading emails with Jurie Oberholzer, an honours student at the University of Witwatersrand. As part of Jurie's research project, he is focussing on creating a strong evaluation function for Morabaraba - and therefore a stronger player. Jurie is working in Java, and is getting close to finalising his project (about a month left, I think). His questions and ideas lead me to suggest that Jurie is about to open up a can of whoop-ass all over AHEM. Those of you who know me will realise I have a competitive streak about a mile broad, and this is being prodded in the worst possible way.


Visual Studio and Subversion

| |

I'm working on a Sharepoint project which has some interesting points: 

  • We're constrained to use Visual Studio .NET 2003 by the client (so none of your Team System stuff)
  • We have 3 developers, on three sites, plus a client developer on a fourth and fifth site

 It's a biggish project, and the thought of trying to run Visual SourceSafe under these circumstances frightened me. I've seen that thing "working" over a VPN, and it ain't pretty.  What to do?

Well, if you subscribe to Eric Raymond's taxonomy, we're a "cathedral" sort of company. Microsoft gold partner, well-defined methodology, coding standards and all that. But clearly the working environment smacks somewhat of the "bazaar" (please: no jokes about it being "bizarre" - they are far too close to the bone), and I figured at the outset that it was time to take a serious look at incorporating at least some "bazaar" techniques into our "cathedral" framework. Open-source projects successfully manage hundreds of developers, on hundreds of sites: how do they do it? By subversion (well, perhaps also by CVS and others, but this article is about subversion). I don't mean that they sneakily and deviously implement their software, I mean that they use subversion as a source code/version control system.


My FICS Interface

| |

As I mentioned previously, I've started working on FICSiface, a toolkit for hooking things (humans, computers etc) up to the Free Internet Chess Server. Well, it's coming along nicely, although hasn't actually got to the point of playing games yet. Here's a sneak preview of what I've done so far:

  • FICSiface, a class that will connect to FICS and facilitate traffic two ways (FICSiface fires events for happenings such as receiving shouts, tells, challenges, moves etc; this should make it a doddle to write new interfaces in C#.
  • Testbed, a simple sort of test harness for FICSiface, which is a full-featured FICS client (in the same way that Telnet is a full-featured FICS client ;-) ).
  • SkottelServer, a Windows service that logs into FICS and does stuff.

MySQL and Visual Studio.NET

| |

This weekend I started working on FICSiface, a sort of toolkit to getting software hooked up to the Free Internet Chess Server (FICS). My initial plan was to have a class that could connect to FICS, send data, and raise events when FICS sends data to it. This came together quite quickly (remind me to talk about asynchronous IO soon), and of course I got carried away. I decided it would be nice to use it to hook up Blikskottel , my chess engine, which would run as a Windows service. All of this glue stuff is being written in C#, because one day it would be nice to run it on Mono. Then I got carried away some more. While I was testing on FICS (my computer account, Skottel, having been reactivated by an extremely helpful and industrious FICS admin - thanks!), Blik (another computer, Rookie by Marcel Kervinck) came on and made some random joke. So I thought, in light of the fact that Blikskottel is now based in Scotland, it would be cool if Skottel could make self-deprecating jokes about Scotsmen from time to time. In order not to be boring, it would need a biggish database of jokes - and Google came through handsomely.


Syndicate content