The first release of the Free Internet Morabaraba Server is nearing completion. The telnet server has been running continuously on a server for a few days without problems, so the network code seems to be stable. A lot more functionality is in, too, including online registration with email based confirmation. The code which understands Morabaraba positions and validates moves for legality is finished and tested (I've written a small test suite to exercise the code, though there may still be lurking bugs). The actual gameplay mechanisms are next, followed by a little bit of documentation and packaging for GPL v3 release!
I haven't done any scalability testing, but the design of the code and supporting database should scale to (at least) thousands of users on reasonably modest hardware.
Anyway, after the first server release, I aim to follow up quickly with a GUI client as well as an interface to allow my Morabaraba-playing program to join the fray (that way a willing opponent will always be online). After that, a number of "nice-to-have" features (ideas borrowed mostly from FICS) will be added to the server. The server design is such that it could be genericised relatively easily, allowing one server to support Morabaraba, SesothoMorabaraba and many other turn-oriented board games (draughts? mancala games? anything else?)
If you're a programmer (preferably C#) with an interest in Morabaraba, and you'd like to help work on FIMS, now is a good time to contact me (email@example.com) and get involved!